Content
The production of self-made
multimedia projects can be approached into different ways:
Instructive tools-
such as in the production by students of a power point presentation of a
selective topic.
Communication tools- such as when students do a multi-media presentation
(with text, graphs, photos, audio narration, interviews, video clips, etc. to
simulate a television news show. Students can be made to create and post web
pages on a given topic. But creating new pages, even single page web pages,
maybe too sophisticated and time consuming for the average student. It should
be said, however, that posting of web pages in the Internet allows the students
(now the web page creator) a wider audience. These projects include the
following:
1.
Resource-based projects - to go beyond
the textbook and curriculum material
2.
Simple creations - creating is more consonant with planning, making,
assembling, designing, or building
3.
Guided hypermedia projects - the learner may follow his path of activities
thereby providing an environment of learner autonomy and thinking skills.
4.
Web-based
projects - students can be made to create and post webpages on a given
topic.
Experience
I have made reports through PowerPoint presentations.
In our English classes, we made a compilation of photos and videos regarding a
certain topic. Multi-media presentations for texts and graph are very useful in
making reports and any academic requirement.
Reflection
Thus, It-based projects cater and challenge
our higher thinking skills. In here, we analyze, evaluate and synthesize our
ideas. It is a great help for students
to sharpen and broaden their knowledge and skills. But as of now, this creativity
project maybe too ambitious as a tool in the teaching-learning process.
IT-based projects could be applied by
students in different field and subfields in their future careers. It is also
commonly used today catering their creativity and enhances all others fluencies. Though, that technology can quickly become a
distraction. Internet use should be monitored, and IT specialists should
inspect glitchy or sluggish computers that detract from the learning
experience. Teachers should also provide guidance on the appropriate use of
technology in the grand scheme of a project’s goals.
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